Below is a shortened excerpt of my CV.
>>> Download a PDF for the whole thing <<<
Stan van den Baar

Current Occupation: Freelance Sound Artist
Place of Residence: Rotterdam, NL
Years of experience: +15 years
Qualifications:
Sound Design, Mixing, Recording, Composing, Production, licensing and acquisition, (Lead) Project management AV/IT, multi-role IT engineer.
Work environment:
multi-nationals, small and large companies, public/private sector and freelance.
Websites:
noordersound.com
sonophileaudio.com
https://www.linkedin.com/in/stan-v-89ba37bb/
https://www.imdb.com/name/nm6941394/
nmfm.bandcamp.com
soundcloud.com/venesta
| Education
2012 – 2013 Audio for Games – SAE Institute Rotterdam
2009 – 2011 Audio Engineering – SAE Institute Rotterdam
1999 – 2005 Higher General Secondary Education – Euro College Maastricht
| Certification
2021 – Avid Certified User Pro Tools 101 & 110
2019 – 2020 Mastering Course – Mastering Academy
2013 – Digital Sound Design – Emory University (with distinction)
2009 – 2015 Several Microsoft certificates (MCITP, SCCM, and MCSA)
2012 – Prince2
2010 – ITIL v3
| Software skills
DAWs: Pro Tools, FL Studio, Cubase, Logic Pro, Ableton Live.
NLEs: Davinci Resolve 15 and up.
Middleware: FMOD, Perforce, Git
Game-engines: Unreal Engine 3 and 4, Valve Source Engine.
Codebase (from “hold my beer” to “somewhat familiar”): HTML, JS, Python, C++, Java, C#.
OS: All major Windows Operations Systems, several Linux distros, Apple OSs and even a few Unix spawns.
| Recent Projects Highlights
Feature Film
2026 Hamartia [in post] (supervising sound editor, re-recording engineer, music licensing)
79’ Feature. Atmos and 7.1. Family drama set in rural South Limburg. With a stellar 5-man team consisting of a composer, foley artist, dialogue editor, ambience/backgrounds editor and myself we made an all-out immersive soundtrack. A major challenge during the one-and-a-half-year post-production period was making that process custom fit new project issues (re-shoots, re-cuts and personnel) and shifting deadlines and revisions. Other than supervising my crew I worked audio post-production, sound design, mix and music licensing negotiation for source music.https://www.harpyfilms.com/hamartia
2025 Stoffig Licht [in post] (Sound Designer, Re-recording mixer)
137’ Feature. Atmos and 7.1. Period-based drama film set in south-east Netherlands during it’s mining hay-days. We look back through the eyes of a dementing man as he examines his past choices, the good and the bad, the regrets. During this year of post-production, we got to try out a lot of stuff and take on another level of sound design. https://www.stoffiglicht.nl/
2022 Ome Cor (Production Sound Mixer, Sound Designer, Re-recording mixer)
88’Feature film. Indie comedy street-film about a dockworker and his small-time criminal exploits. When everything he has is repossessed, he looks for a new home and tries to make amends with his estranged daughter. Principle production sound, audio post-production, sound design and mix.https://www.omecor.nl/
Short Film
2025Jackpot (production sound mixer, sound designer, re-recording mixer, music licensing)
23’ Short. Atmos and 7.1. IFFR selection. When undocumented Ghanaian cleaner Ebenezer finds a winning lottery ticket, his dream of going to university seems within reach. Without a valid ID to claim his prize he remains a nobody and with nowhere to go he puts his trust in the only friend he has. We ran a bussin’ 2-man sound-crew during a 4-day period hoovering up 25 minutes of film. To make production sound translate easily into post, we also tracked ambiences with a MS and AB setup on location. This helped creatively in the picture edit as set noise. In the sound edit is where it came to life and mixed immersive to the final cut. Acquired title music for the film. Produced the promotional trailer. https://iffr.com/nl/iffr/2026/films/jackpot
2024 Het Ligt Aan Mij (Production Sound Recordist, Sound Designer)
8’ Short film. 7.1. NFF-premiere. Drama set in present day about extreme household violence. A short but emotionally intense and dynamic shoot on location in a small house next to a major road. As a One-Man Band start to finish my aim was in capturing as much of the whole thing real-time as I could by use of plants, ambiences, geophones and contact mics. This in order to later enhance the intensity at certain key points throughout the film during the sound edit. Create an effect to pull you in, get under your skin. Captured raw breath, heartbeats, vibrations from in and outside the house, and ultimate acts of violence, Blessed be silence and big LFE. Also cut and produced the promotional teaser. This film still tours in the Vrachtwagenbioscoop by Stichting Open Mind. https://www.stichtingopenmind.nl/femicide/
2024 A Perfect Night (Production Sound Recordist)
24’ Short. NFF-premiere. A police-officer and his girlfriend struggle with their boundaries and self-control, in a relationship far more complex than meets the eye. https://angeloraaijmakers.nl/a-perfect-night/
2021 One More Shot (Sound Recordist, Sound Designer) – Best Sound 48HFP Eindhoven
2020 Vreemde Vogels (sound designer) – Best Sound 48HFP Cinekid
2013 Opsporing (sound and music dude) – First film!
Series
2022 – 2026 In Motion (Sound Designer)
2022 Grijsgroen (Audio Post-Production)
25’ Documentary mini-series. A 7-part mini-series documentary about exploring our contemporary urbanised ecosystem. Designed a slugs and snails by way of rubber gloves, various liquids and flan. Made a bird into a hedgehog. Great project for someone like me with a field-recording hobby.https://grijsgroen.org/over-de-serie
Feature-length Documentary
2026 Grensgebied [in post] (Audio post-production, Re-recording mixer)
2025 Een Gemeenschap Van Leven (Audio post-production, Re-recording mixer)
2022 Omari ‘geen gezeik’ (Sound Recordist, Sound Designer, Re-recording mixer)
Art & Installation
2022 – present De Rode Loper (Audio Engineer / Sound Designer)
2025 Ombudsman Rotterdam Rijnmond Campaign against domestic abuse (Sound recordist, Sound Designer)
2024 Illusha Communication (Sound Engineer)
This is a selection of projects special to me and worth noting. Please check my links up above for more details on my works.
| Highlighted experience in Sound and Music
Noordersound
2020 – Present
Job: Owner Operator
Work: A boutique 2 room studio on an island in the center of Rotterdam with the purpose of solely doing audio-post work and music production. The island is called Noordereiland, colloquially known as The Ship, and this is where Noordersound gets it’s name from.
The mission of Noordersound is to provide creative sound for experiential media.
Sonophile Audio
2014 – Present
Job: Owner Operator
Work: When I started out in audio I had little clue of what I wanted to do. I just knew that sound was it for me and I felt a deep connection to anything related to that. So I set up my first studio with the aim of providing music production and publishing services. Over the years I started to get more and more involved in other media, particularly Film and advertisement. So the mission changed a bit from a label to a audio post-production company. With the start of Noordersound in 2020 Sonophile has now returned to it’s roots. It’s now purely my label under which I create, collect, record, produce and publish sounds and musical assets for media. I publish library content on Soundsnap, Artlist and A Sound Effect.
Not Made for Mono
Period: 2018 – 2019
The Job: Media composer
The Work: Monniker under which I wrote and produced the soundtrack for a 2019 feature film ‘Boykee’ and can be found here: https://nmfm.bandcamp.com/album/boykee-original-motion-picture-soundtrack and also on all major streaming platforms.
Opsporing
Short-film Drama
Director: Liam A. Domonkos
Period: August 2013 – December 2013
The Job: Sound Designer/Composer
The Work: My first. Didn’t know what I had gotten myself into really. Music. Sound design. And putting it all to film. Helluva good time.
Jamestown
Tracks – 2010 / 2013
The Job: Record demo’s
Work: Recorded, mixed and mastered several tracks. Also created an intro for them to use in live-shows.
Surface Noise
Tracks – 2011
The Job: Record, mix and master a band EP release.
Work: Produced and recorded this wonderful bunch of lads for my final graduation project. They went on to do great at their university-band-level.
| Personal, Hobbies and interests
These days I spend most of the time outside of work with my family. Other than that, I like to be out in nature, tinkering on stuff or record the wild.
To relax I play video games and music making with drums, samplers, synthesizers and some electric guitar.
As passion projects I’ve modded games in the past. The latest foray was tinkering on the audio design for Mordhau Reforged where I designed a dynamic weather system and immersive audio by creating specific audio zones, crafting sound effects, implementing conditional and dynamic soundtracks. Also, as a fun bonus we created a Quake-inspired gamemode called: Powder Jump!
If there’s a table and some chairs, it pleases me to put food on it for people to enjoy. I travel for socializing and education and sometimes silently stare at a blank wall.